Pick a sprite reference image once, browse all available animation folders from .\spriteAnimations, review their stored control poses,
and generate a full animation sequence using your existing SPRITE_ANIMATION specialty workflow. Then optionally clean frames using BACKGROUND_REMOVAL.
Upload the main sprite/character image. Then each animation uses its stored control-pose images one by one.
For each frame, the page calls /api/generate with specialty = SPRITE_ANIMATION. Background cleanup calls the same endpoint with specialty = BACKGROUND_REMOVAL. For sprite generation:
Images[0] = character reference and Images[1] = pose reference.
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Sprite Reference
Drop sprite image hereOr click to browse. This one image becomes the source character for all selected animations.