Sprite Animation Runner

Pick a sprite reference image once, browse all available animation folders from .\spriteAnimations, review their stored control poses, and generate a full animation sequence using your existing SPRITE_ANIMATION specialty workflow. Then optionally clean frames using BACKGROUND_REMOVAL.
Reads animation folders Horizontal pose sequence 2-image sprite workflow ZIP download per animation Optional background removal Session auto-save

Generation Setup

Upload the main sprite/character image. Then each animation uses its stored control-pose images one by one. For each frame, the page calls /api/generate with specialty = SPRITE_ANIMATION. Background cleanup calls the same endpoint with specialty = BACKGROUND_REMOVAL. For sprite generation: Images[0] = character reference and Images[1] = pose reference.
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Sprite Reference

Drop sprite image here Or click to browse. This one image becomes the source character for all selected animations.
Animations
0
Pose Frames
0
Generated
0
Sprite
No
No sprite reference selected.
Expected listing source
GET /api/sprite-animations
Expected static pose images
/spriteAnimations/<AnimationName>/Images_poses/01.png
Default sprite background
/someDefaultValues/AiRouter/BgRemover/DefaultBackground.png

Available Animations

Each animation below shows its stored control-pose sequence in a long horizontal strip. Generate one animation at a time, or add more controls later.